AI Insights · Timothy · April 2022
Top 5 Adventure Games Performance in United Kingdom - Q1 2022
Explore the performance metrics of the top 5 adventure games in the United Kingdom for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 adventure games in the United Kingdom showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw notable fluctuations in weekly revenue, peaking at around $515K in early January and experiencing a low of approximately $164K by the end of February. Weekly downloads generally trended downward, starting at nearly 16K at the beginning of the quarter and closing at around 10K in late March. Weekly active users showed a similar trend, starting at about 83.6K and ending the quarter at approximately 81.4K.
MIR4 by Wemade Co., Ltd. demonstrated a steady increase in weekly revenue, starting from $204K at the end of December and reaching around $289K by the end of March. However, weekly downloads remained relatively low throughout the period, with a slight peak at 500 downloads in late January. Weekly active users hovered around the 1.8K to 2.1K range, showing minor fluctuations.
The Sims™ FreePlay from Electronic Arts experienced a consistent decline in weekly revenue, from $83.5K at the end of December to around $41.4K by the end of March. Weekly downloads also followed a downward trend, starting at about 31.2K and dropping to approximately 9.7K. The game’s weekly active users decreased from 108K at the start of the quarter to around 76.7K by the end of March.
The Seven Deadly Sins by Netmarble Corporation had a significant peak in weekly revenue of approximately $86.4K in early January, followed by a decline to around $21.7K by the end of March. Weekly downloads saw a modest start at around 1.1K, peaking at 2.1K in mid-January, and then dropping to about 744 by the end of the quarter. Active users showed a gradual decline from 27K to about 22.8K over the same period.
Summoners War from Com2uS Corp. saw a fluctuating pattern in weekly revenue, starting at approximately $83K and ending at around $39K. Weekly downloads were relatively low, with a notable peak of 1.6K in late February. Active users showed some variability, starting at 41K and peaking at 51K in late February before settling at around 31.2K by the end of March.
For more detailed insights and analysis, visit Sensor Tower.